namespace = GUINN
narrative_event = {
	id = GUINN.0001
	title = GUINNTitle.0001
	desc = GUINNDesc.0001
  	picture = GFX_evt_drunk
    	is_triggered_only = yes

	option = {
	name = GUINN.0001A
		random_list = {
			66 = { #success
				mult_modifier = { #gluttonous
				factor = 1.36
				FROM = {
				trait = gluttonous
				}
				}
				mult_modifier = { #hedonist
				factor = 1.5
				FROM = {
				trait = hedonist
				}
				}
				mult_modifier = { #temperate
				factor = 0.64
				FROM = {
				trait = temperate
				}
				}
				mult_modifier = { #iqta/mf
				factor = 0.76
				FROM = {
				OR = {
				government = theocratic_feudal_government
				religion_group = muslim
				}
				}
				}
				mult_modifier = { #theocratic
				factor = 0.5
				FROM = {
				OR = {
				government = order_government
				is_priest = yes
				}
				}
				}
			FROM = {
			add_trait = drunkard
			}
			}
			34 = { #failure
			
			}
		}
	}
	option = {
	name = GUINN.0001B
			random_list = {
			90 = { #success
				mult_modifier = { #gluttonous
				factor = 1.71
				FROM = {
				trait = gluttonous
				}
				}
				mult_modifier = { #hedonist
				factor = 2.0
				FROM = {
				trait = hedonist
				}
				}
				mult_modifier = { #temperate
				factor = 0.64
				FROM = {
				trait = temperate
				}
				}
				mult_modifier = { #iqta/mf
				factor = 0.85
				FROM = {
				OR = {
				government = theocratic_feudal_government
				religion_group = muslim
				}
				}
				}
				mult_modifier = { #theocratic
				factor = 0.75
				FROM = {
				OR = {
				government = order_government
				is_priest = yes
				}
				}
				}
			FROM = {
			add_trait = drunkard
			}
			}
			10 = { #failure
			}
		}
		random_list = { #your chance of injury
		80 = { #no injury	
		}
		15 = { #you lose health
		ROOT = {
			health = -0.5
		}
		}
		4 = { #you become incapable
		ROOT = {
		add_trait = incapable
		}
		}
		1 = {
		ROOT = {
		death = {
		death_reason = death_guinn_thirst
		}
		}
		}
		}
		random_list = { #target chance of injury
		80 = { #no injury	
		}
		15 = { #target loses health
		FROM = {
		health = -0.5
		}
		}
		4 = { #target becomes incapable
		FROM = {
		add_trait = incapable
		}
		}
		1 = {
		FROM = {
		death = {
		death_reason = death_guinn_thirst
		}
		}
		}
		}
	}
	option = {
	name = GUINN.0001C
	custom_tooltip = {
	text = donotattempttodrink
	ROOT = {
	remove_character_modifier = recent_drink_enc
	}
	}
	}

}

#The problem is clear: [TARGET] is not drinking nearly enough! The solution, however, may be a bit more complex...
#
#
#I will offer [HIM/HER] some good strong drinks.
# 	66% chance of success
	+24% if gluttonous
	+30% if hedonist
	-24% if temperate
	-16% if iqta/MF
	-33% if theocratic
	
#
#
#We will drink like there's no tomorrow!
#	80% chance of success
	+20% if gluttonous
	+30% if hedonist
	-20% if temperate
	-10% if iqta/MF
	-20% if theocratic
#	
	10% chance of [YOU] lose .5 health
	10% chance of [TARGET] lose .5 health
	5% chance of [YOU] becoming incapable
	5% chance of [TARGET] becoming incapable
#
#Maybe this isn't the best idea after all....
#
#
#
#
#
#
#
#
#